Gambling involves risks: debt, isolation and addiction. Adults only.France helpline: 09 74 75 13 13

Two dice · Come-out · Point

Craps

Craps uses two dice and a two-stage cycle. The shooter begins with a come-out roll: it may resolve on 7, 11, 2, 3 or 12, or establish a point. Once set, rolling continues until that point repeats or a 7 appears. The layout seems complex because it combines bets on different events and durations.

← All guides
Craps — illustrated rules and probability guide
Cards, dice and wheels follow precise rules; no illustration predicts the next result.

The game at a glance

The game at a glance

DiceTwo six-sided dice
Possible totals2 to 12
Point4, 5, 6, 8, 9 or 10
DecisionChoice of wager, not outcome

Complete sequence of play

Complete sequence of play

  1. 01

    Come-out

    On Pass Line, 7 or 11 wins immediately; 2, 3 or 12 loses. Any 4, 5, 6, 8, 9 or 10 becomes the point.

  2. 02

    Point established

    The puck moves to ON and marks the point. The shooter continues, while existing and new bets settle under their own rules.

  3. 03

    Point or seven-out

    If the point repeats before 7, Pass wins and a new come-out begins. If 7 appears first, Pass loses and the dice normally move to another shooter.

  4. 04

    Other wagers

    Come reproduces Pass logic after its launch. Place, Field, Hardways and propositions concern other events and must be separated from the main cycle.

Reference table

Pass Line come-out

RollEffectNext
7 or 11Pass winsNew come-out
2, 3 or 12Pass losesNew come-out
4, 5, 6, 8, 9 or 10Number becomes pointRoll to point or 7
Point before 7Pass winsCycle ends
7 before pointPass losesSeven-out

Understand before staking

Understand before staking

Pass Line and Don’t Pass

Don’t Pass broadly bets against the shooter: on the come-out, 2 or 3 wins, 7 or 11 loses and 12 is usually a push, although the posted layout controls. After a point, Don’t Pass wins if 7 arrives first. The probabilities are not exact mirror images because of the treatment of 12.

Odds behind the line

After a point, an additional odds wager may sit behind Pass or Don’t Pass. It pays at true odds and therefore carries no separate house edge, but it increases total money exposed. The table’s 2x, 3-4-5x or higher limit does not turn the original line bet into a positive expectation.

Place, Come and Field

A Place bet wins when its number arrives before 7, with different payments for 4/10, 5/9 and 6/8. Come begins like Pass before moving to an established number. Field settles on one roll and wins on a stated set of low and high totals, sometimes with special 2 or 12 payments. Ask when a bet is working or off.

Proposition bets

Any seven, any craps, horn and hardways advertise high payments because events are rare. The payment remains below true odds and these bets often carry some of the layout’s largest edges. Table ritual and excitement do not change their mathematical cost.

Official sources to consult

These references cover the jurisdiction stated in their titles. Applicable rules, variants and payouts remain those of the specific game and jurisdiction.

Légifrance — Arrêté du 14 mai 2007 : jeux dans les casinos (France)

Report an error